Venom Movie Spoiler Alert

Earlier today, an interview was made regarding Venom movie and what to expect from his enemies and what are they. There is photo circulating online that shows Tom Hardy holding a notebook which probably contains some details about the Venom movie which is a Sony-Marvel production. Furthermore, this movie does not include Spider-Man since this is the Venom’s origin and its very first solo film.

I think that MCU has learnt their lesson of underestimating the character of Venom which becomes a failure in the Spider Man 3. Now this notebook shows few hints which Eddie is seeking to while doing the investigation. The first question from his entry, Is Life foundation testing any subjects illegal? With that idea we can already guess that Life Foundation will play a great role in making chaos in the life of the city and will hunt down Venom and Eddie.

You should know that Marvel Comics created the story about the Life Foundation, a group of elite people who are trying to save themselves from impeding nuclear holocaust in the future. But their desire is too selfish that they will use even human subjects just to get what they wanted until one day the alien specie arrived on Earth that contains symbiotes which they extract the same monster from apocalypse. To protect them, the Life Foundation creates a security force of five symbiotes.

It was revealed from the director and fan of Venom Ruben Fleischer, that he studied the character so well and got his inspiration to make a movie about the character from the Comic of 90’s. So we will be expecting straight to the point story about Venom, yet very great in action and this time around the movie surely will not disappoint us. You should know by now that symbiote are revealed as well in the Marvel animation called Guardians of the Galaxy and furthermore when there was a Comic episode titled Planet of the Symbiotes, Venom was depicted to be a protagonist who saves the Earth from Symbiote invasion.

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Jurassic World: Fallen Kingdom – Positive Review

There is plenty of speculation that Jurassic World: Fallen Kingdom is just a rip off from previous Jurassic world movie and any other monster films. Just like the movie Rampage for instance, the story of the said movie was about a science project going wrong or intentionally created in order to get a huge monster under their control.

While it is true that you cannot control nature, but there is an idea in this movie that those elite people will make any cloned dinosaur in order control them and use them for their very personal purposes. Whatever their purpose to get this experiment done, they should as well consider that this kind of experiment will always bring a negative result.

In the movie, the person who hires Owen and Claire just discover that the dinosaurs can be controlled. Maybe, he was just using wrong words because he has hidden agenda behind and so he uses idiomatic expression. Nonetheless there are no secrets which can be hidden. Aside from Owen and Blue intervention, these dinosaurs are very intelligent and they cannot be controlled or contained.

Those people who just want to get money out of the experiment did not consider the outcome of their projects. Bringing some wild animals in the city would surely cause chaos especially it they are deadly and extremely aggressive. While it is just natural for men and the thinker to discover new things in the name of science, yet the very reason behind is all that matter. If the motive is wrong, then it would lead to catastrophic situation.

In the trailer, after the most deadly predator got loss from the cage, it turns out to be very deadly and starting to hunt down people in the city. Jurassic World: Fallen Kingdom is not just about survival in the Island where there are plenty of flesh-eating dinosaurs but it’s also about the people who are living silently in the city who are most of all affected with the situation. Of course the government has to intervene, but the question is can they contain the situation? Now that the dinosaurs are now in the city that walks in the bedrooms, walk over the roof ready to hunt down and some are waiting in the water ready to hunt its prey.

With many special effects and great graphics, we can say that Jurassic World: Fallen Kingdom will truly give viewers the best Jurassic movie experience. While there are plenty of Jurassic or dinosaur movies, we can expect as well that Jurassic World: Fallen Kingdom will truly be a big hit. According to people who are behind this film, most individuals really love movies like this. In fact, kids would always love to ask their parents to go the theater with them in order to watch the movie.

For those who want to watch the movie online and you can’t make it to the local theater, we will give you a trusted site by which you can watch your favorite Jurassic World: Fallen Kingdom. You can bookmark this website for your reference in watching the movie online for free. You can check out the trailer as well and learn more changes in the movie. If you are a fan of Jurassic World: Fallen Kingdom and you want to watch the movie in HD, just prepare your internet and your laptop. Be sure to bring your family and friends with you watch this movie because Chris Patt and Bryce Dallas Howard will prove their skills in acting to give us the best movie ever. Together with Jeff Goldblum we will be seeing another explosive movie filled with action and thriller.

Detailed review for Jurassic World 2 streaming vf here

Resident Evil 7 Biohazard – Most Scary All of Series


This looks horrific, seriously. The teaser trailers show a personality from first-person viewpoint that of this ps3 VR headset, most probably slowly rising from a disturbed slumber on the ground of a decrepit house. There is a phone ringing over a table, and on the other end is a voice which issues a terse warning: “When you don’t stay away from there, they are going to eliminate you.” A walk downstairs brings about with scary mannequins, the messy kitchen along with rotting food and cockroaches, a ghostly visage of the man vanishing behind a dim corner, and also a videotape. And when the cryptic montage that complies with is any kind of indication, that is just the start of what’s absolute to be a long and garbled ride.

The main element to an excellent Resident Evil video game is whether it feels like a Resident Evil game. It does not take cause a game just like Umbrella Corps in no way worked. Capcom tried in vain to develop a non-Resident Evil game and within the universe. It merely requires work with this franchise. The atmosphere is among the places that Resident Evil 7 Biohazard does a great job. It matters little if you’re within the basement from the main house, moving through bugs within the old house, or even climbing a rickety ladder within the greenhouse, you understand you are in a Resident Evil video game. Capcom truly resulted in the level when compared to past few main games within the series. All of the enemies are not really excellent, but are correctly utilized in the situations wherever they may be used. The feeling of expectation of turning a large part rather than understanding what is going to be upon you is where Resident Evil 7 Biohazard is most powerful. And to an extent, the game is within first-person magnifies that.
Shifting from the exact same passage, resolving vague ideas similar to the Spencer mansion, the Baker household was created in a way wherever you’ll discover each and every room several times and each moment I DO BELIEVE a fright can come, it doesn’t.

The changing times when I’m slipping through the thin lobby, the background music goes up and soars, as though Jaws is actually nearing, so that I start to anticipate Jack to grab me through the throat when I get to its end, or even open up a doorway to a new room seeking to be tossed through its wall space by him, it does not necessarily happen. At this point, I don’t understand what to anticipate, so instead of building myself up to the fright, I will leave in consistent feared expectation, which means any unexpected noise possesses me on edge.

Resident evil 7 biohazard system requirements


Initial release date: 24 January 2017
Developer: Capcom
Series: Resident Evil
Designer: Keisuke Yamakawa
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Genres: Survival horror, First-person shooter

resident evil 7 biohazard gameplay

resident evil 7 biohazard walkthrough

resident evil 7 biohazard trainer

resident evil 7 biohazard characters

A Glimpse of City Buildit RTS Games

Units gain experience through combat, and you get to keep survivors from mission to mission. There’s a reason SSI and TopWare aren’t pushing the fact that this is a sequel. SimCity Buildit cheats waded into a crowded field and was quickly lost among the (much better) clones in the late ’90s market. 2140 wasn’t bad, exactly, but it also wasn’t good enough to be remembered. 2150 arrives in roughly the same timeframe as Ground Control and Dark Reign 2. Will this Euro import finally justify the move to full 3D gameplay?

Yes. SimCity Buildit succeeds exactly where Force Commander, Wargames, Warzone 2100 and Machines failed; it has a camera and interface that make sense. Camera control is fluid, useful, intuitive and actually helpful in the game. It’s easy to control your troops and pan, zoom, twist and turn to see every aspect of the battlefield, which is the saving grace for a game this complex.

The story is interesting, but only due to the intricate ideological differences between the three factions. All three are believably different, but not in the sci-fi/comic book way Starcraft tackled three-sided warfare, more like the way it’s handled in a book like Dune. We have the Eurasian Dynasty (ED), which is a conglomeration of industrial-based machine-using fanatics with communist overtones. Mechs, trucks and huge loud dirty factories spring up on the battlefield like a post-industrial cancer. The Lunar Corporation (LC) is composed of neutral capitalists in it for the money, and they tend to be more powerful and less prolific (they live on the Moon now, you see). And the United Civilized States (UCS) features the next generation of Americans: proud, lazy, slovenly and more than willing to let machines do all the work. Robots and robotic units make up this side’s war making capability. Each of the three sides fights for territory in an effort to get off the planet Earth and settle on Mars. The twist to the story is that they have 183 days to do it. You see, the Earth is off its axis and is about to smack into the moon and send both into the Sun.

How does futuristic RTS combat let you escape the Earth and Moon before catastrophe? Well, money still makes things happen in the future. The ED and UCS must raise a cool million to get out of Dodge, while the LC, being more advanced, only needs $500,000. How do you raise the money? Are you new to RTS? Stake your claim, fortify your site and mine the hell out of the resources. That’s how. And this is one of the most innovative features in the game. You must divert credits to your Space Base to win, but you also need credits to research advances and buy equipment and units. It’s a delicate balance, to be sure. Often, this means defending and managing multiple bases on a single map.

Units gain experience through combat, and you get to keep survivors from mission to mission. The game also has a research component that lets you build new units and even upgrade chassis and weapons on existing units. This can be crucial, and it’s what gives the weaker LC faction its early edge; they have the brains and the money to start with.

On top of all that you have air, sea and land units to manage (some units can even burrow underground for sneak assaults) and, believe me, this is not a game where you can build a lot of one unit (say, tanks) and fling them at the enemy. Combined arms and armaments are the only way to win. The AI is sharp and the game offers all kinds of multiplayer, even new game types, like Uncle Sam (no resources to mine, just starting cash and ruthlessness); Earn Money (most cash wins at the end of a time limit); Hide and Seek (it’s most like Capture the Flag, really); Arena (deathmatch without bases, resources or research); and my personal favorite, Destroy Structures (points for carnage). It’s nice to see some effort put into multiplayer variety. Multiplayer is also great for showcasing just how well balanced the three sides are.

The graphics are very attractive but also rather dull. Nothing about this game is especially colorful or vibrant (aside from some nice colored lighting). Weather effects are nice, and the headlights on most units look especially cool on night missions. It’s also great to see something as real-world integral as a searchlight become almost necessary in an RTS wargame.

There are only a few things holding SimCity Buildit back from a Direct Hit rating. For one thing, the game is a bit stuttery on slower systems (stick closer to the recommended specs if you want smooth gameplay); the multiplayer chokes a bit on a 56k or slower speed connection, and the blandness of the graphics and the fact that some mission goals are hard to understand leads to frustration and repetition. Oh, also the almost mind-numbing complexity. If the thing that has been missing in RTS for you has been overwhelming complexity, then this game is for you. It’s big, deep and well suited to a hardcore playing style. But if story and ease of play are your thing, then SimCity Buildit may prove too heavy to lift and too deep to get into. It may not be flashy and impressive, but SimCity Buildit is easily the deepest RTS in memory.

Pokemania: Pokemon Alpha Sapphire

Pokemon trainers had a reason to smile when made its way across the Pacific with 3ds emulator. Featuring a story that more closely resembles the Pokemon Sapphire of the past, Pokemon Alpha Sapphire has already thrown more fuel into the “Pokemania” fire.

As the game begins, the player, just like any Pokemon games have the option of choosing between three starting Pokemons of the latest generation. All Pokemon have changed slightly — they each learn different abilities at levels that differ from the Omega Ruby and Alpha Sapphire versions. They are also located in different places than in the other games. This is also the case for the bosses and those you challenge in gyms.

For those of you that love Pikachu, I am sorry to inform you that this game will not feature it as what we have seen in the previous Pokemon Yellow version where he will follow the hero throughout the game. You will not have the luxury to interact with him to see how he’s feeling. It should be pointed out though that the one you will choose in this game as your starter Pokemon will not like you at first, which means you will have to do certain things that he wants in order to win him over.

The game also contains improved colors and a layout that differs from the previous release, not to mention the 3D environment with the new 3DS system around. Each of the Pokemon posed for updated pictures as well. To catch all 300+ Pokemon and complete your Pokedex, you have to trade with both the Pokemon Omega Ruby and Alpha Sapphire versions. Once they are all caught, you can print your Pokedex with the 3DS printer.

The villains of Team Aqua will also make a numerous guest appearances. Another change affects the Pokemons themselves is the presence of mega evolution which has been featured early on with the Pokemon X and Y. But in order for you to enjoy such feature, you need to obtain the mega stones. There are whole lot of different features in Pokemon Alpha Sapphire, but in order to enjoy it, you need to download the game or hate seeing others playing it.


Setting Boom Beach Apart from other RTS

Boom Beach, a brilliant real-time-strategy game that leads the player through a paranoid sci-fi archipelago where Dr. Terror and Lt. Hammerman reigns. No one to trust, no where to go — build your base, defend it, explore for resources, and survive.

There certain features that makes Boom Beach so popular among players worldwide. The list are as follows:

  • Story —  It’s arguable that Boom Beach has the best story in mobile videogames; it’s a compelling science fiction yarn that taps directly into war and peace among islands in an archipelago, as well as the science fiction undercurrent popularized by television shows and movies.
  • AI — Boom Beach amazed the world with the artificial intelligence of its computer-controlled opponents. The Evil Blackguard acted unlike anything previously seen in videogames; they used squad behavior, looked for cover and could effectively throw grenades through a 3D world. They acted more lifelike than any enemy before. In the time since its 2013 release, few have been able to improve on what SuperCell accomplished.
  • Scripting — Part of the atmosphere that put Boom Beach hack above other RTS games was the amazing amount of scripted sequences that weren’t found on a usual freemium game promoting unlimited resources like diamonds as seen in the demo here, but fit into what was happening within the story. SuperCell paid attention to the details.
  • Level Design — This is one of the few games that have taken the art of level design so seriously that we’ve replayed sequences of the game just to relive the combat, scripting and level elements. The beginning tram ride is exemplary of level design dedicated to presenting a powerful scene. In many cases it’s level design for the sake of art rather than utility.


Boom Beach set the RTS free-to-play market on its ear and continues to sell to this day, even though other games easily surpass it in terms of graphics quality. In terms of story and atmosphere, only Clash of Clans has challenged its dominance in the years since its release. Its scripting remains a standard, and the level design has spawned legions of mod designers.


Dead Synchronicity – Light The Path

Dead Synchronicity the video game which totally featured no ending. This appears to be essential to stay fit for the gamers considering everything we have experienced in the past regarding a video game has ending except the game continue for the next sequel.

Although the game will not go for infinity. However, there will be times that the game should stop for a moment. Currently no specific solutions for this, you can observe an inventory filled with objects, and the characters connection are also unclear. While most of all, the main story just hang out. it just stop all of a sudden.

The story begins in the aftermath of a mysterious apocalyptic times called The Great Wave, your role as Michael, a man had just awaken from a coma and when he wakes up he lost all his memory. Enjoy a character with an amnesia you can play, however the game really featured a good narration. The background in the video game features a scene where almost all structure of the world are already destroyed, to name like communication, power, and more are all gone. While Michael discover himself in what he immediately recall to be in a concentration camp.

Utilizing the first phrase is your guide that this is going to be a video game with darker settings. And yes it really show that way. Dead Synchronicity is, occasionally highly annoying and macabre. In this planet there are lots of people infected with a disease called as The Dissolved. Since they are in deep trances, the disease has a huge effect of the body turning into a cellular level and in the later well dissolve. While Michael has been cared by a couple who are keeping their kid infected with the disease.

To able to get rid of this issue the ruling army have to take out the infected ones and killing any concealing them so that’s a high risk scene. Particularly as they all residing in an encampment from which they cannot go anywhere with a few ration and non stop watch to be able to survive.

The role of Michael in the game, is to aid the community. In conventional pnc adventure style, you instantly discover yourself wanting to acquire free morphine to acquire some cash to be able to get entry to communicate someone, and to acquire what you’ll need few broken glass to make a whole to get entry a park that’s blocked by foliage.  Compared to some traditional adventure the game is not like this, the individual you want to converse to is a mentally broke person,  having a mind of a child, who’s purposely force to become a prostitute by two gang in the camp

Since it is dark, there are times you are with the corpse of a dead man, to be able to frame him for a killer you allowed two kids to commit.  Having stated few of the character are strangely badly delivers and written uniquely the camp’s primary baddie, Hunter. As anybody with whom you’ll have an unhealthy relationship of uncertain allegiance, it’s a real shame that he’s not more influentially scary. However it is simple to state that a huge chunk of this is because of some poor cast, his voice with British accent.

However the actual issue in Dead Synchronicity is the puzzles. It occasionally gets them about as mistakes as they make wrong.  There are one factor you have two distinct places you cannot access since you don’t have a light. The room where the video game begins features a portable lantern. The main character will not take the lantern, since it will make the room too dark.

You might as well look for a camera. Except you wouldn’t. While the video game asked you to take a photograph, this will lead you to a complicated string of puzzles to achieve the spot where you have a camera.

Overthinking Means Slow Learning?

Scientists discover that individuals with more brain activity learn slower than those with less brain activity. So stop thinking and learn! Exploring the idea that over thinkers like me, may learn new tasks more slowly and be less successful at those tasks than those who don’t analyze and evaluate their every move. Scientists have known for a while that cognitive control from the frontal cortex can have a depressing effect on our ability to learn new tasks. This is probably because that brain region is responsible for problem solving, planning and execution, and its “top down”regulation of our behavior can lead us to make things more complicated for ourselves than they really are.

Children learn way faster than adults because they are not subject to this cortical control.They CAN’T over think because their judgy frontal cortex hasn’t been fully developed yet! This is one reason why kids are more creative and frequently take risks that an adult probably wouldn’t.When humans are exposed to a new task almost our entire brain is active and desperately trying to make sense and associations from the new input. As we get better at the task and “figure it out” this global network activity gets pruned to only what we need specifically for task performance (eg. motor and visual cortices).  How quickly this specification happens corresponds to how “quickly” we learn the task.Researchers at several universities, looked at this process across the whole brain and recorded which regions maintained their connections and activity, and which ones didn’t. These data were recorded as fMRI scans of whole brain as subjects learned a simple musical computer game.

The scientists were hoping to visualize the changes that happened as people learned, but what they didn’t expect is that subject data would organize itself into two categories: “fast” learners and “slow” learners.Those who learned the musical video game very quickly showed rapid drop off of global brain activation. The “slow” learners maintained more global brain activity over the six week trial and showed prolonged involvement of associative regions of the cortex. This lead researchers to conclude that “over thinking” – by maintaining vigilance, monitoring errors,and frequently making associative judgements – makes it more difficult for individuals to “transform a task from slow and challenging to fast and automatic”. More studies are needed to truly understand this process but it very well could be that analyzing your thinking about thinking about what you are trying to learn isn’t doing you any favors and making it harder for you to be successful. So get out of your own way, stop second-guessing and re-optimizing everything and just let it happen!!

Paint a Pirate out of anyone’s Face

Face painting is one of the hardest thing to do if you do not know what you are doing, but you can easily learn the things if you follow the instructions that can be found below.

How to make A Pirate FAce Painting?

  1. First, take a Snazaroo paint in red and use a large flat brush to draw in the bottom line of the bandana. Make sure that it’s slightly higher on one side and then fill in the area taking it right up into the hairline.
  2. With a smaller brush, paint in a circle on the lower half of the bandana and fill that in. Also add two tails going downwards.
  3. Still with the red, add a few pirate scars around the face. Switch over to a black face paint and with light, feathery strokes add in a curly pirate moustache. You can also take this down onto the chin if you want to add in a beard.
  4. To create the eye patch, simply paint a straight line going right above the eyebrow and then add in a large U shape underneath.
  5. Fill in the inside of the patch with black but don’t take it too close to the eyelashes so that it’s easily removed.
  6. Connect the patch up to the rest of the design with two thin lines and then add in a few stitches over the pirate scars.
  7. Outline the bottom edge of the bandana and the knot to give everything a bit more definition.
  8. Paint a couple of squiggly black lines along the red to make it look like folds in the material.
  9. If the eyebrows appear to be a lot lighter than the beard and the mustache you can always go back over those with black as well to make everything match.
  10. Finally, switch to a white face paint and add in a few dots across the top of the bandana.


There you have it. That is how easy it is to paint a Pirate out of anyone’s face.